Thursday 5 March 2020

Unity Tutorial 06


Welcome back to my blog,

Screengrab from the production of the game.

This week's task was to create a game with a moving background, that enables the player to jump over objects that are coming towards them.

There were also steps involved to add animations such as running, running jumps and a death animation for when the player collided with the game objects. This was a bit more difficult to get your head around, but the video tutorials did help quite a lot.

Screengrab from the playing of the game, demonstrating the player running and jumping.

This was an extremely lengthy and time-consuming tutorial, taking nearly 5 hours to actually complete rather than the 'suggested' 3. This should be taken into account when allocating workload for students, not to be disrespectful of course.

Screengrab from the playing of the game, demonstrating the player dying.

There were a lot of new techniques being used such as the physics of a game, which was previously unknown to me, but it was enjoyable to do.

Overall, despite the amount of time it took to complete this week's task it was very rewarding to have the player do exactly what was required with relatively no problems.

Thanks for reading,

James.



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