Showing posts with label Week 9. Show all posts
Showing posts with label Week 9. Show all posts

Sunday, 24 November 2019

'Alpha' - Me Hoop


Sure look - At least it's playable



Heya Huns,

I'm going to share a little something to make you feel better about yourselves - I have managed forget to save any of my game progress on Unity and it then crashed, deleting my game. I hope you can find some solace in my misfortune and stupidity.

This means I've had the absolute pleasure of sitting through the same tutorials I had already done in order to play catch up. In all honesty, I'm wrecked and this just did not put me in the greatest of moods. I still cannot seem to find any assets of an enemy that I could potentially use, which of course means I will have to code my own! ;)

I'm thinking of changing my game to have 1 level that just continuously runs and is based off how long you last without dying. I'm thinking of setting the time frame to a minute or two depending on how long attention spans last.

That's the update, hopefully next week I'll have something more interesting to show you.

Now in the words of NSYNC,

Bye bye bye.

Thursday, 21 November 2019

Week 9 Progress

Image result for hang in there
an inspirational image - source



Heya Huns,

So far I have been sticking loosely to my time schedule that I designed at the beginning of the semester. I seem to be on route for a D or C grade which I'm not too mad about (although, I of course would've preferred to do better). I suffered a slight setback when I foolishly did not save my game and unity crashed, causing me to lose my progress, but I am on the road to recovery! (and trying to be positive).

My weekly routine seems to follow the pattern of 'due Tuesday, do Tuesday' which has seemed to be working so far, minus the constant state of stress I've allowed myself to become accustom to. I have not done m(any) extra credit options, although I did plan to during the October Reading week, but Halloween got the better of me so we won't discuss that any further.

I'm going to try to keep up with main assignment uploads as well as doing a few of the extra credit options. And I will definitely be saving my unity game after every touch of my keyboard to avoid this kind of thing happening again. In an ideal world I'd say that I would love to get an A in this module, but unfortunately we live in reality so therefore that will not be the case, which I have come to peace with and I hope you can all come to peace with it too.

Thanks for reading I hope you enjoyed it as much as I tried to hold back the tears.

Nice one,

James.


Wednesday, 20 November 2019

Review Week Comments and Feedback


Image result for comments


Heya Huns,

My initial thoughts on feedback were that I appreciate it regardless of whether it's good or bad. It allows me to understand if an idea will work or not and if it needs to be adjusted or just completely scrapped. I do still stand by my thoughts, but I did expect more feedback from fellow students which was a bit disappointing.

Overall the feedback I have received from other students seems to be positive, they seem to like my characters and the humorous and educational side to my game. However, I do see a lack of constructive criticism from the year group as a whole, I don't know if this is because no one wants beef or what, but I'll tell you now if you hate my game idea with a passion and you want to absolutely slate me, go for it, I can take it. Some comments compare my idea to others (which is both helpful and unhelpful depending on my mood), others give suggestions that can help me improve my idea (which I do find extremely helpful) and then there are a few comments, very few in fact, that just seem to be written in order to do the declaration, which is not helpful for anyone really.

When taking on my role of providing feedback firstly I decide if I like the idea, I then look to see if there are any questions or suggestions I could pose to the other students that could get them to think about their game and how to improve it. I then offer any advice I have or suggestions for solutions to problems that they may come across in their game production. However, sometimes I do find it difficult to write the required amount for a comment either due to disinterest or lack of writing in the other student's blog post. I have to admit that sometimes if I don't like another student's game, blog post or idea that I tend to skip their blog and move onto another one.

I do think that commenting on other students blogs has allowed me to connect more with them and make some new friends or acquaintances. I am happy with my introduction post and believe it gives other students a better idea of who I am (while also not giving away too much, to keep the mystery going).

To improve my own feedback I could be a bit more critical of others work, not in a nasty way but in a way where it will prompt them to want to improve their own game. I need to stop avoiding blogs that I do not enjoy reading and give feedback on how to the student can improve. I would appreciate some feedback from students on what they don't like or think will work in my game as it will give me a better idea in what direction to go in instead of thinking that my game is this amazing thing that cannot be flawed (but that comes down to the execution also).

Overall my experience with the blog feedback has been positive, but of course I do find a fault in everything so don't mind my moaning.

Talkche,

James.