Showing posts with label Project. Show all posts
Showing posts with label Project. Show all posts

Sunday, 8 December 2019

Beta Meta Shmeta

My character about to fall into the void

My character jumping

My character standing


Heya Huns,

So I now have a semi-decent game that does not have any bugs (thankfully). I took the executive decision to abandon the points system as it just caused more problems than it resolved and I'm at peace with that. I have gone almost completely off topic from my game design document as I now realise it was way too ambitious for a first time user of Unity.

Since my last update my game now has a skybox, audio and a longer run of platforms. I had hoped to have more by this stage but on Friday I reopened Unity to the pleasure of it have not saving any of my previous progression so another game of catch up was done.

Overall I'm a little bit proud that I actually produced something in the realms of a functioning game.

Roll on Christmas,

James.

Sunday, 24 November 2019

'Alpha' - Me Hoop


Sure look - At least it's playable



Heya Huns,

I'm going to share a little something to make you feel better about yourselves - I have managed forget to save any of my game progress on Unity and it then crashed, deleting my game. I hope you can find some solace in my misfortune and stupidity.

This means I've had the absolute pleasure of sitting through the same tutorials I had already done in order to play catch up. In all honesty, I'm wrecked and this just did not put me in the greatest of moods. I still cannot seem to find any assets of an enemy that I could potentially use, which of course means I will have to code my own! ;)

I'm thinking of changing my game to have 1 level that just continuously runs and is based off how long you last without dying. I'm thinking of setting the time frame to a minute or two depending on how long attention spans last.

That's the update, hopefully next week I'll have something more interesting to show you.

Now in the words of NSYNC,

Bye bye bye.

Sunday, 17 November 2019

First Playable

Screenshot of my progress to date

Heya Huns,

I've been working on my first level of my game, and to be brutally honest if I continue looking at my computer screen I may have a mental breakdown. I have my character as well as the platforms, but I couldn't bring myself to make the enemy AI. I will however continue on the progress I've made tomorrow, but it's late (9pm) and I'm in work early.

I'm still finding it difficult to balance the workload for this module with other modules as well as work and my own personal life. But there's nothing that can be done so yolo.



Later Losers x

Sunday, 10 November 2019

Prototype

The player enters the clinic from the right, they then turn the corner to see the enemy STIs 

The player must use the arrow keys to avoid the enemy. They can also jump over the enemy and slide as the game progresses on each level.


I have begun by searching the internet for tutorials on building an environment similar to my ideas but have yet to find any. I have also been looking for assets and yet again nothing.

I need to backtrack and finish my GDD as it is not detailed enough to create my game, although I do know what I want to do. The thing I find most difficult is navigating the Unity application to find what I need to make my game. This is halting the progression of the actual game development as I have spent the last 4 hours trying to get a grip of it without much progression. But tomorrow is a new day and this blog post is due tonight.

my lack of progression


This strange video is the closest thing I could find to a Unity tutorial on how to build a clinic like environment: https://www.youtube.com/watch?v=ymxfsmgQgXg

Sunday, 27 October 2019

My 'Game Design Document'

Hey Huns,

Welcome back to my blog.

I'm kind of confused as to what I have to write about but here goes.

A screenshot of Dundoc after I have click add project

In the game I am designing, the main character is either a penis or a vagina. They will designed more like a cartoon than realistically. The setting is in a clinic which I will make the artwork for. The game works in a collect/avoid way in where the user collects the sperm points as well as boosts and tries to avoid damage causing STI's. The player has the option to jump, slide under or move from side-to-side in order to avoid or collect.

On the first level, the player is taught the instructions via a pop-up notification. Level 1 involves using the side-to-side movement, level 2 introduces the jumping option, and level 3 add the sliding under option.The game take place in a 3rd person view, much like games with similar concepts. Each level will progress through the clinic, from the front door to the doctors office, Seeming as if the player is moving through it themselves.

The character will make a squelchy noise when they move, I will try to compose a theme tune to play in the background, something similar to the styling of the Super Mario Bros game. 

Image result for temple run

The user will control the player using the arrow keys (up = jump, left for left, right for right and down = slide under). The game is single player but works on a leader board system, much like old arcade games of the 80's. 

I really don't understand what I'm supposed to do and I have been trying to understand for the last 2 hours. Dundoc will not allow me to create a new project for some unknown reason so I really don't know what to do at this stage. I have also reported the bug to the website.

Sunday, 20 October 2019

Game Vision Statement

Heya huns, 

Welcome back to my blog.

Today I'm going to discuss my idea for the game I will be designing. The plan is to make a platform game where the main character is a penis or vagina, avoiding STIs and collecting sperms. If possible I would like to make the game multi-levelled i.e. after each round you progress to a new level. The character will have 3 lives and every hit from an STI will take one of them away. Condoms and other contraceptives will give the player 30 seconds of invisibility from the STI's. Other obstacles like gaps in the floor will also cause the player to lose a life. The surrounding world in which the character moves will be an STI clinic to tie in with the theme of sexual health. Once the player runs out of lives, I hope to be able to add a feature that brings up a sexual health fact in order to educate users. I hope to have a comedic take on this as well as an educational one, which will hopefully then catch and keep the interest of the user.


Image result for std cartoon
Required resources for this game will be Unity3D,a lot of Jimmy Vegas' videos and time. While researching resources for game design, I stumbled across this article, which explains how to increase and optimise your game's performance.

The game will be similar to the likes of Temple Run and Super Mario Bros in the way that it involves collecting points (coins in the case of these games) and avoiding an enemy. 













this is the only non-pornographic image that was 
marked for reuse - source

Sunday, 6 October 2019

4 Game Brainstorm Ideas


Welcome back to my blog, 
I've had a few game ideas from a brainstorming session today and I'd like to share them.

The first game is based on an idea I had about spreading awareness of sexual health. The main character would be a penis or vagina (depending on user preference) who's main goal is to collect sperm cells which then count towards points (1 sperm to 1 point). The character would take damage from STI's, which will come in the form of small enemy characters (different character designs depending on the STI). The STI's could have different effects depending on which STI they are intended to represent. The character could also boost the amount of points they get and become partially immune to the STI's damaging hits if they collect contraceptives (not just condoms, to inform the user of other options). The idea comes from the likes of Temple Run or Super Mario Brothers. The character could jump over gaps in the floor or interact with the surrounding world. The world in which the game is based would be a clinic or hospital to go with the sexual health message of the game. There will also be messages at the end of each round with a sexual health fact for the user to read. 

The second game idea that I came up with was a chasing game based off a Cops and Robbers game I played as a child. The game would be a police pursuit of a getaway vehicle (the character is the car of the cop or robber). The user can choose between being the cop or robber character. The game would aim to get to the safe house before the police catch you or to catch up to the thieves before they make it to safety. Gasoline would be used as a booster to speed up the car of whichever character is chosen. Points would be allocated for the number of pedestrians the driver avoids, and damage taken for the amount hit by the speeding car. The game would also be timed rounds of around 60 seconds, to put pressure on the player to do better or to come back and beat their previous time. There may also be an option to take a secret route that moves you further towards the safe house (5-second delay from the other car). The setting of this world is the streets of Dublin City Centre, with famous landmarks hidden in the back as the car zooms past.

Image result for super mario brothers
Screenshot from Super Mario Bros. - source


My third idea has a message about being environmentally friendly. The idea is to create a game for younger children, educating them about the importance of recycling and not harming the planet. The character will be a simple human in cartoon style in gender-neutral colours (to avoid designing multiple characters). The character is then damaged by pollutants, such as smog or toxic waste, and the more of these that the character comes across, the more the clean and lively world behind them dulls. The character can get boosters and/or gain back lives from collecting recycling signs which will be randomly generated in the map of the game. The world in which our character lives will be, in the beginning, green and full of life such as trees, flowers etc.. But as the game progresses, and the character takes on more damage, the worse of a state the world becomes, also increasing the risk of them coming across more damage causing pollutants.

The fourth and final game idea I came up with was to have a dog as the main character. The aim of the game would to navigate your way through a warehouse, owned by an evil cat (enemy), without being caught. The reason for this being that the evil cat has kidnapped the dog's owner and is keeping them hostage at the top of the warehouse. Each floor would be a new level, increasing in difficulty as the game progresses, with more and more enemies to fight off, or hide from. Boosts such as invisibility can be used to sneak past the cat's evil henchmen and points can be collected in the form of dog treats. Damage is taken from the henchmen, if caught, the game will resume from the level you just began on, but if you are killed then the game begins from level 1 again. Once you reach the roof of the warehouse, the dog's owner can be seen, but standing between you is a giant cat, reading for the final boss fight of the game. The game will publish a leader board in order to encourage users to come back and hopefully incite some healthy competition between them.

My game ideas may be a bit over-optimistic for my capabilities but I am excited to learn if I can create the exact game that I picture in my head when looking at these ideas.

Here's a link to a thread that shows the collecting part of the games I mentioned.