I looked up hero and thought this looked a bit like Hugh - source
Heya Huns,
The readings for this week were focused on the journey of the hero and what game developer need to know in order to create a story.
The first reading begins by discussing myths and how they are used as a way to give us morals. They are ingrained into our society and can be seen in our morals. It then moves on to explain the journey of a hero, from call to action all the way to the prize or end result they get from their journey.
The second reading tells us how we can apply a story for our character (filling in the journey part of the game). It is mapped out in the reading as follows:
- We have the protagonist (our hero)
- An inciting incident occurs that drastically changes their life or environment
- This incident creates a gap between the hero and their normal life
- The hero tries to go down the normal route to solve this problem, but it fails.
- The hero must then take a risk to overcome the obstacles they face.
- The hero then experiences or learns something new, causing a second gap.
- The hero must then take an even bigger risk to overcome the second gap.
- After now overcoming the second gap, something else occurs, causing a third gap to open.
- The hero must then take the greatest possible risk to then overcome this third gap to then get what they want to achieve.
It all sounds a bit convoluted to me, but who am I to judge when it seems to be working for nearly everyone.
GN&GB
Hi James,
ReplyDeleteI really enjoyed looking over your readings, I like how you've listed all of the major headings that are included in the topic as these readings are quite a lot to take in every week by ourselves, so shortening and condensing them as much as possible is really helpful, as well as getting a different angle of note-taking from somebody else's blog.
BLC Blogging.