Tuesday, 26 November 2019

Game Stories

Super Man, Hero, Superhero, Strong, Male, Power, Comic
I looked up hero and thought this looked a bit like Hugh - source


Heya Huns,

The readings for this week were focused on the journey of the hero and what game developer need to know in order to create a story.

The first reading begins by discussing myths and how they are used as a way to give us morals. They are ingrained into our society and can be seen in our morals. It then moves on to explain the journey of a hero, from call to action all the way to the prize or end result they get from their journey.

The second reading tells us how we can apply a story for our character (filling in the journey part of the game). It is mapped out in the reading as follows:


  1. We have the protagonist (our hero)
  2. An inciting incident occurs that drastically changes their life or environment
  3. This incident creates a gap between the hero and their normal life
  4. The hero tries to go down the normal route to solve this problem, but it fails.
  5. The hero must then take a risk to overcome the obstacles they face.
  6. The hero then experiences or learns something new, causing a second gap.
  7. The hero must then take an even bigger risk to overcome the second gap.
  8. After now overcoming the second gap, something else occurs, causing a third gap to open.
  9. The hero must then take the greatest possible risk to then overcome this third gap to then get what they want to achieve.
It all sounds a bit convoluted to me, but who am I to judge when it seems to be working for nearly everyone.

GN&GB

1 comment:

  1. Hi James,

    I really enjoyed looking over your readings, I like how you've listed all of the major headings that are included in the topic as these readings are quite a lot to take in every week by ourselves, so shortening and condensing them as much as possible is really helpful, as well as getting a different angle of note-taking from somebody else's blog.

    BLC Blogging.

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